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Visual elements that brought stalker to life
- Amalia Furdui
- Apr 8, 2025
- 1 min read
For Stalker, creating a strong visual atmosphere was key.
The location choices were intentionally sparse and eerie to give a sense of isolation.
I shot in my own house and an old, deserted area nearby to create an environment that felt suffocating and ominous.
For costumes, I kept things minimal yet telling. The stalker wears dark, nondescript clothing,no bright colors or anything that might distract from the mood.
The victim wears something casual and comfortable, making the situation feel even more real and relatable.
Props were chosen to amplify the tension:a flickering light, and subtle details that feel off, really helped build the sense that something’s not right.






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